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022_000040/0000

Digital media and storytelling in higher education

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Author
Anita Lanszki
Field of science
Kultúrakutatás, kulturális sokféleség / Cultural studies, cultural diversity (12950), Kommunikációs hálózatok, média, információs társadalom / Communication networks, media, information society (10104), Pedagógia / Pedagogy (12910)
Type of publication
monográfia
022_000040/0128
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Page 129 [129]
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022_000040/0128

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128 | Digital Media and Storytelling in Higher Education Computer-Based Learning Internet-Based Learnin Data storing 5 oo shee Web-based communication nteractivity Open sources Hypertext Augmented reality Multimedia Simulation Virtual reality E-Learning Didactic design Modularity System integration Distance Learning Time and spatial independence Student-centred instruction Selv-controlled learning Figure 10. Components of e-learning (Komenczi, 2004. p. 32) The Internet and the digital environment provide an interactive information and communication platform throughout the narrative creation process. Digital tools connected to the web can be used to store and edit data, as well as to communicate and collaborate. The creation of digital narratives requires the use of physical hardware devices (such as smartphones or desktop computers) as well as offline and online software environments. To create a narrative, students conduct source research, selecting their sources from hypertext and multimedia information environments stored on desktop computers or cloud-based repositories. The information is processed and the verbal, visual or audiovisual narrative is edited using a software. These creative activities can be carried out independently of contact hours on a personal time schedule. The online environment allows the creative process to be accompanied by interactive online communication between students and narratives are also able to be publicized through online sharing. The essence of teaching and learning through ICT. Education can only be achieved through precise planning of steps and tools, in which the instructor must follow the principles of modularity, sequentiality and integration of digital systems. Komenczi (2013) does not view the e-learning environment as a substitute for traditional learning environments but as a new learning environment complemented by electronic tools specific to the information society. In the case of digital narrative creation, it is also not possible to separate learning activities in the formal learning environment from those that take place online.

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