Skip to main content
mobile

L'Harmattan Open Access platform

  • Search
  • OA Collections
  • L'Harmattan Archive
Englishen
  • Françaisfr
  • Deutschde
  • Magyarhu
LoginRegister
  • Volume Overview
  • Page
  • Text
  • Metadata
  • Clipping
Preview
022_000145/0000

Algorythmics: Technologically and Artistically Enhanced Computer Science Education

  • Preview
  • PDF
  • Show Metadata
  • Show Permalink
Author
Zoltán Kátai
Series
Sapientia Books. Natural Sciences
022_000145/0177
  • Volume Overview
  • Page
  • Text
  • Metadata
  • Clipping
Page 178 [178]
  • Preview
  • Show Permalink
  • JPG
  • TIFF
  • Prev
  • Next
022_000145/0177

OCR

REFERENCES 177 Rheinberg, F., Vollmeyer, R., & Burns, D. A. (2001). QCM: A questionnaire to assess Current motivation in learning situations. Diagnostica, 47, 57-66. Riaz, S., Rambli, D. R. A., Salleh, R., & Mushtaq, A. (2011). Exploratory factor analysis (EFA) to examine learner’s aesthetic perceptions and motivation through their aesthetic-emotions in informal visual environments. Information Technology Journal, 10(7), 1268-1284. Riffell, S., & Sibley, D. (2005). Using web-based instruction to improve large undergraduate biology courses: An evaluation of hybrid course format. Computers & Education, 44(3), 217-235. Robertson, J., & Howells, C. (2008). Computer game design: Opportunities for successful learning. Computers & Education, 50(2), 559-578. Romän-Gonzälez, M., Perez-Gonzälez, J. C., Moreno-Leön, J., & Robles, G. (2018). Can computational talent be detected? Predictive validity of the computational thinking test. International Journal of Child-Computer Interaction, 18, 47-58. Rovai, A., Ponton, M., Wighting, M., & Baker, J. (2007). A comparative analysis of student motivation in traditional classroom and elearning courses. International Journal on E-Learning, 6(3), 413-432. San Diego State University—Educational Technology (SDSU-ET) (2008). Sense and memory. Encyclopedia of Educational Technology (EET). http://coe. sdsu.edu/eet. Schaffer, K., Stern, E., & Kim, S. (2001). Math dance with Dr. Schaffer and Mr. Stern (Prelim. ed.). Santa Cruz, CA: MovespeakSpin. http://www.mathdance.org. Scheiter, K., Gerjets, P., Huk, T., Imhof, B., & Kammerer, Y. (2009). The effects of realism in learning with dynamic visualizations. Learning and Instruction, 19(6), 481-494. Schnotz, W., & Rasch, T. (2005). Enabling, facilitating, and inhibiting effects of animations in multimedia learning: Why reduction of cognitive load can have negative results on learning. Educational Technology Research and Development, 53(3), 47. Schrader, C., Brich, J., Frommel, J., Riemer, V., & Rogers, K. (2017). Rising to the challenge: An emotion-driven approach toward adaptive serious games. In: Serious games and edutainment applications (pp. 3-28). Springer, Cham. Schroeder, C. E., & Foxe, J. J. (2002). The timing and laminar profile of converging inputs to multisensory areas of the macaque neocortex. Cognitive Brain Research, 14, 187-198. Schwan, S., & Riempp, R. (2004). The cognitive benefits of interactive videos: Learning to tie nautical knots. Learning and instruction, 14(3), 293-305. Schwank, I. (1993). On the analysis of cognitive structures in algorithmic thinking. Journal of Mathematical Behavior, 12(2), 209-231.

Structural

Custom

Image Metadata

Image width
1949 px
Image height
2776 px
Image resolution
300 px/inch
Original File Size
1.16 MB
Permalink to jpg
022_000145/0177.jpg
Permalink to ocr
022_000145/0177.ocr

Links

  • L'Harmattan Könyvkiadó
  • Open Access Blog
  • Kiadványaink az MTMT-ben
  • Kiadványaink a REAL-ban
  • CrossRef Works
  • ROR ID

Contact

  • L'Harmattan Szerkesztőség
  • Kéziratleadási szabályzat
  • Peer Review Policy
  • Adatvédelmi irányelvek
  • Dokumentumtár
  • KBART lists
  • eduID Belépés

Social media

  • Facebook
  • Instagram
  • LinkedIn

L'Harmattan Open Access platform

LoginRegister

User login

eduId Login
I forgot my password
  • Search
  • OA Collections
  • L'Harmattan Archive
Englishen
  • Françaisfr
  • Deutschde
  • Magyarhu