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022_000145/0000

Algorythmics: Technologically and Artistically Enhanced Computer Science Education

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Author
Zoltán Kátai
Series
Sapientia Books. Natural Sciences
022_000145/0167
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REFERENCES 167 Durndell, A., & Haag, Z. (2002). Computer self efficacy, computer anxiety, attitudes towards the Internet and reported experience with the Internet, by gender, in an East European sample. Computers in human behavior, 18(5), 521-535. Eckerdal, A., McCartney, R., Moström, J. E., Ratcliffe, & M., Zander, C. (2006). Can graduating students design software systems? In SIGCSE’06: Proceedings of the 37 SIGCSE Technical Symposium on Computer Science Education. New York: ACM Press. Eisenhower SCIMAST. (1997). Research on the brain. Classroom Compass, 3(2). http://www.sedl.org Eisenhower SCIMAST. (1998). Rhythm of Mathematics. Classroom Compass, 4(2). http://www.sedl.org. European Commission, Education, Audiovisual and Culture Executive Agency. (2009). Arts and Cultural Education at School in Europe. EACEA P9 Eurydice. European Schoolnet. (2015). Computing our future. Computer programming and coding: Priorities, school and initiatives across Europe [Technical report]. http://www.eun.org/resources/detail?publicationID=661. Evans, C., & Gibbons, N. J. (2007). The interactivity effect in multimedia learning. Computers & Education, 49(4), 1147-1160. Evans, G. E., & Simkin, M. G. (1989). What best predicts computer proficiency? Communications of the ACM, 32(11), 1322-1327. Fair, E. M., & Silvestri, L. (1992). Effects of rewards, competition and outcome on intrinsic motivation. Journal of Instructional Psychology, 19(1), 3. Falchier, A., Clavagnier, S., Barone, P., & Kennedy, H. (2002). Anatomical evidence of multimodal integration in primate striate cortex. Journal of Neuroscience, 22, 5749-5759. Fassbender, E., Richards, D., Bilgin, A., Thompson, W. F., & Heiden, W. (2012). VirSchool: The effect of background music and immersive display systems on memory for facts learned in an educational virtual environment. Computers & Education, 58(1), 490-500. Feaster, Y., Ali, F., Zhai, J., & Hallstrom, J. O. (2014, June). Serious toys: Three years ofteaching computer science concepts in K-12 classrooms. In: Proceedings of the 2014 Conference on Innovation & Technology in Computer Science Education (pp. 69-74). ACM. Field, J. (2010). Middle school music curricula and the fostering ofintercultural awareness. Journal of Research in International Education, 9(1), 5-23. Filpisan, M., Tomuletiu, A. E., Gyorgy, M., & Moldovan, T. (2012). Practical guide ofintercultural education. Procedia - Social and Behavioral Sciences, 46, 5523-5528. Finn, A., & Bucceri, M. (2004). A case study approach to blended learning. Los Angeles: Centra Software.

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