OCR Output

REFERENCES

SUNDOVIST, Pia: Extramural English matters: out-of-school English and its impact on
Swedish ninth graders’ oral proficiency and vocabulary [Unpublished doctoral disser¬
tation], Karlstad, Karlstad University, 2009.

SUNDQVIST, Pia: About a boy: A gamer and L2 English speaker coming into being by use
of self-access, Studies in Self-Access Learning Journal, 6(4), 2015, 352-364, https://doi.
org/10.37237/060403

SUNDQVIST, Pia: Commercial-off-the-shelf games in the digital wild and L2 learner vocab¬
ulary, Language Learning & Technology, 23(1), 2019, 87-113, https://doi.org/10125/44674

SUNDQVIST, Pia — OLIN-SCHELLER, Christina: Classroom vs extramural English: Teachers
dealing with demotivation, Language and Linguistics Compass, 7(6), 2013, 329-338,
https://doi.org/10.1111/Inc3.12031

SUNDQVIST, Pia — SYLVEN, Liss Kerstin: Language-related computer use: Focus on young
L2 English learners in Sweden, ReCALL, 26(1), 2014, 3-20, https://doi.org/10.1017/
S0958344013000232

SUNDQVIST, Pia — SYLVEN, Liss Kerstin: World of VocCraft: Computer games and Swedish
learners’ L2 English vocabulary, in Hayo Reinders (ed.): Digital games in language
learning and teaching, London, Palgrave Macmillan, 2012, 189-208.

SUNDQVIST, Pia — SYLVEN, Liss Kerstin: Extramural English in teaching and learning: From
theory and research to practice, London, Palgrave Macmillan, 2016, https://doi.
org/10.1057/978-1-137-46048-6

SUNDQVIST, Pia — WIKSTROM, Peter: Out-of-school digital gameplay and in-school L2
English vocabulary outcomes, System, 51, 2015, 65-76, https://doi.org/10.1016/j.sys¬
tem.2015.04.001

Swain, Merill: Communicative competence: Some roles of comprehensible input and
comprehensible output in its development, in Susan M. Gass — Carolyn G. Madden (eds.):
Input in second language acquisition, Rowley, Newbury House, 1985, 235-253.

Sykes, M. Julie: Multiuser virtual environments: Learner apologies in Spanish, in Naoko
Taguchi — Julie M. Sykes (eds.): Technology in interlanguage pragmatics research and
teaching, Amsterdam, John Benjamins Publishing Company, 2013, 71-100, https://doi.
org/10.1075/111t.36.05syk

SykEs, M. Julie: Digital games and language teaching and learning, Foreign Language
Annals, 51(1), 2018, 219-224, https://doi.org/10.1111/flan.12325

Sykes, M. Julie - REINHARDT, Jonathan: Language at play: Digital games in second and
foreign language teaching and learning, New York, Pearson-Prentice Hall, 2012.

Sykes, M. Julie - Oskoz, Ana — THORNE, L. Steven: Web 2.0, synthetic immersive envi¬
ronments, and the future of language education, CALICO Journal, 25(3), 2008, 528-546,
https://doi.org/10.1558/cj.v25i3.528-546

SYLVEN, Liss Kerstin - SUNDQVIST, Pia: Gaming as extramural English L2 learning and L2
proficiency among young learners, ReCALL, 24(3), 2012, 302-321, https://doi.org/10.1017/
S095834401200016X

SyLVEn, Liss Kerstin - SUNDQVIST, Pia: Extramural English in relation to CLIL: Focus on

young language learners in Sweden, in David Marsh - Maria Luisa Perez Canado - Juan

+ 167 +