OCR
References | 189 Cabeza-Ramirez, L. J., Sanchez-Cafizares, S. M., Fuentes-Garcia, F. J., & Santos-Roldan, L. M. (2021). Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses. Computers in Human Behavior, 128, 107130. Cahoon, P., Haigh, C., & Sumner, T. (2018). Working with Dignity and Respect: Improving Mental Health Services with Digital Stories. In Pip Hardy, & Tony Sumner (Eds.), Cultivating Compassion: How Digital Storytelling is Transforming Healthcare (pp. 127-140) (2nd ed.). Palgrave Macmillan. https://doi.org/10.1007/978-3-319-64146-1 Cameron, A. (2012). Modularis narrativak a kortars filmben. Metropolis, 16(1). https://metropolis.org.hu/modularis-narrativak-a-kortars-filmben-1 Campbell, T. A. (2012). Digital storytelling in an elementary classroom: Going beyond entertainment. Procedia - Social and Behavioral Sciences, 69, 385-393. https://doi.org/10.1016/j.sbspro.2012.11.424 Carey, J. W. (1989/1992). Communication as Culture. Essays on Media and Society. New York - London: Routledge. Carr, N. (2014). Hogyan változtatja meg az agyunkat az internet? Avagy a sekélyesek kora. Budapest: HVG Kiadó. Casado-Aranda, L. A., Sanchez-Fernandez, J., & Paco, A. (2021). Exploring the Effectiveness of Storytelling in Advertising Through Eye-Tracking. In Lorena Clara Mihaes, Raluca Andreescu, & Anda Dimitriu (Eds.), Handbook of research on contemporary storytelling methods across new media and disciplines (pp. 158-180). IGI Global. Casetti, F (1994). Teorie del cinema. 1945-1990. Milano: Ed. Bompiani. Cattanach, A. (1992). Play Therapy with Abused Children. London: Jessica Kingsley Publishers. Chatman, S. (1999). What Novels Can Do That Films Can't (and vice versa). In Leo Braudy, & Marshal Cohen (Eds.), Film theory and Criticism. Introductory Readings (pp. 435-451). New York: Oxford University Press. Chevalier, F., Tory, M., Lee, B., Van Wijk, J., Santucci, G., Dork, M., & Hullman, J. (2018). From Analysis to Communication: Supporting the Lifecycle of a Story. In Nathalie Henry Riche, Christophe Hurter, Nicholas Diakopoulos, & Sheelagh Carpendale (Eds.), Data-Driven Storytelling (pp. 151-184). CRC Press. Clara, S., & Barbosa, B. (2021). People Make Places, What Do Stories Do? Applying Digital Storytelling Strategies to Communicate the Identity of Cities and Regions. In Lorena Clara Mihaes, Raluca Andreescu, & Anda Dimitriu (Eds.), Handbook of research on contemporary storytelling methods across new media and disciplines (pp. 79-99). IGI Global. Cole, G., Street, K., & Felt, L. J. (2013). Storytelling in the digital age: Engaging learners for cognitive and affective gains. International Journal of Technology, Knowledge and Society, 8(6), 113-119. Cole, M., & Cole, S. R. (2001/2003). Fejlédéslélektan. pp. 398-399. Budapest: Osiris Kiadó.