The Web 2.0 revolution of the early 2000s and the competition created by
media convergence meant that television had to adapt to new expectations
and actively engage viewers. The viewer was not allowed to intervene in the
program flow of the previous one-way mass media structure, and interactivity
could only be achieved through the use of telecommunications before the
introduction of the Internet. Such formats were talk shows, talent shows
and, teleshop shows that encouraged engagement with viewers through text
messaging.
The first narrative-based television program in which viewers could be
involved in the program's content by phoning in was the BBC’s What's your
story?, a show aimed at children (Koltai, 2010). A similar experiment was
conducted in Hungary in 1994 by Janos Horvat, whose program You decide!
was broadcast by Hungarian public media on Fridays during prime time. The
basic concept of the program was that an external narrator (Janos Horvat)
would appear at the turning points of the television narrative which fell on
the border between crime and melodrama, asking the viewers to vote on
the decision the characters should make in the given situation. In the early
years of the millennium, a Hungarian cable channel, Budapest Television,
broadcasted a highly tabloid form of viewer-television interaction. Anettka, the
face of the private channel, waited half-naked for viewers to call her at night,
who made obscene phone calls to her as expected by the program producers.
In addition to text messages and phone calls, since the Web 2.0 revolution
viewers can use mobile phone apps to vote for their favorite characters in a
quiz, reality or talent show, or even take part in prize draws. These apps also
allow viewers to express their opinions about public issues in quasi-polls
on infotainment shows, and text-to-screen apps for morning shows allow
viewers to post short messages on the bottom bar of the screen (Koltai, 2010).
With the spread of digitalization at the turn of the millennium, television has
managed to keep pace with new media on the Internet through convergence
and interactivity (Jenei, 2007). Gordillo (2020) argues that media convergence
and the inclusion of the second screen have blurred the boundaries not only
between television genres, but also between fictional and documentary
narratives, as well as between the public and private spheres.
The trend of interactively involving the viewer is growing not only in
television programs, but also in feature films. Bartfai (2011) writes about
interactive film as a new narrative technique in the new millennium. The
involvement of the audience in the shaping of the plot is not without precedent
in the history of narratives, as a specific form of adventure play is based on a