Chapter 5. Digital Storytelling as an Arts-based Community
Participatory Action Research Method
Chapter 6. Netnography
Chapter 7. The Impact of Narrative Digital Games on Skill
Development
Chapter 8. Research ethics and legal issues
Data processing, data protection
Copyright and related rights
Part IV. Storytelling and Learning in the 21st Century
Chapter 1. Digital Forms of Storytelling in the Light of Constructivist
and Connectivist Learning Theories
Chapter 2. The Impact of Digital Storytelling on Cognitive
and Affective Learning Factors
Chapter 3. Digital Storytelling and Bloom's Taxonomy
Chapter 4. Digital Storytelling and the TPCK Model
Chapter 5. The Creation of Digital Narratives According
to the SAMR and PICRAT Models
Chapter 6. DigCompEdu, ISTE, 21 Century Skills,
and Digital Narrative Creation
Chapter 7. MOOCs and Storytelling
Part V. Digital Media and Storytelling in University Courses
Chapter 1. Business Studies
Chapter 2. Humanities and Art Studies
2.1 Creating Narratives in Humanistic and Art Studies
2.2 Narratives in Library and Religion Studies
2.3 Journalism Studies
Chapter 3. Social Studies
3.1 Teacher Training
3.2 Psychologist Training
3.3 Helping Professionals’ Training
Chapter 4. Medical and Health Studies
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