OCR Output

Chapter 5. Digital Storytelling as an Arts-based Community
Participatory Action Research Method

Chapter 6. Netnography

Chapter 7. The Impact of Narrative Digital Games on Skill
Development

Chapter 8. Research ethics and legal issues
Data processing, data protection
Copyright and related rights

Part IV. Storytelling and Learning in the 21st Century

Chapter 1. Digital Forms of Storytelling in the Light of Constructivist
and Connectivist Learning Theories

Chapter 2. The Impact of Digital Storytelling on Cognitive
and Affective Learning Factors

Chapter 3. Digital Storytelling and Bloom's Taxonomy

Chapter 4. Digital Storytelling and the TPCK Model

Chapter 5. The Creation of Digital Narratives According
to the SAMR and PICRAT Models

Chapter 6. DigCompEdu, ISTE, 21 Century Skills,
and Digital Narrative Creation

Chapter 7. MOOCs and Storytelling

Part V. Digital Media and Storytelling in University Courses
Chapter 1. Business Studies
Chapter 2. Humanities and Art Studies
2.1 Creating Narratives in Humanistic and Art Studies
2.2 Narratives in Library and Religion Studies
2.3 Journalism Studies
Chapter 3. Social Studies
3.1 Teacher Training
3.2 Psychologist Training
3.3 Helping Professionals’ Training
Chapter 4. Medical and Health Studies

List of Terms
References

Other Sources

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